
DUSTY
Wide buckshot cone. Deadly up close.
A free online battle royale that runs in your browser. Fourteen brawlers, four arenas, one shrinking circle of safety, a few minutes per match. Go it alone or queue 2v2 and 3v3 with friends. Sign up with an email or a wallet to level up, or jump in as a guest.
NEW LOBBY SETTING
The arena goes pitch black and everyone gets a flashlight. You only see another player while your own beam is on them, and nobody sees behind their own back. No tall grass, fog of war always on.
NEW LOBBY SETTING
You only see what your brawler sees. Whatever is behind a wall is dimmed out, and the enemies there are not on your screen at all, bullets included. The server does not even send them.
NEW BRAWLER
His flamethrower pours fire through everyone in its path and leaves them burning. His Blue Flame burns hotter and further, and his hair burns blue with it.
NEW
Five new missions every day, from EASY to EXTREME, the same five for everyone. Each one pays extra XP, up to 800.
NEW BRAWLER
He carries a bank vault door. Shots that hit it from the front lose over half their bite, and his charge rams the shooter and leaves them dazed. The answer to every gunslinger.
NEW BRAWLER
Frost bolts that pass through everyone in their way. Her Deep Freeze locks on to one enemy and freezes them solid for 2 seconds.
NEW BRAWLER
An old rifle that sprays a burst of rounds, and a molotov that burns the tall grass away. Whoever it touches keeps burning. Nowhere left to hide.
NEW MODE
Best of 3 rounds. Party up with a code or get matched with team mates. No friendly fire. Free to play.

Wide buckshot cone. Deadly up close.

Long range five-shot burst.

Lobs bombs over walls.

Huge health. Punches and leaps.

Short-range stars. Dashes through enemies with a sword slice.

Heavy long-range arrows, slow to reload. Explosive arrows stick, then blow up.

A modest pistol with 5 rounds. Throws down a turret that guns at anyone nearby.

Vanishes for 10 seconds and strikes from nowhere. One dagger, huge damage, very little health.

Poison darts that keep hurting: the sick cannot heal or hide. His cloud hurts enemies and heals him.

The fastest feet in the arena and a light staff. Every 10 seconds he somersaults into tall grass and is gone. A knockout gives him the hop back at once.

Frost bolts that pass through everyone in their way and chill whoever they touch. Her Deep Freeze locks on to one enemy and freezes them solid for 2 seconds.

An old rifle that sprays a burst of rounds. His molotov floods an area with fire and burns the tall grass away, and whoever it touches keeps burning.

Carries a bank vault door: shots that hit it from the front lose over half their bite. Charges behind it, rams the first brawler he meets and leaves them dazed.

A flamethrower that pours fire through everyone in its path and leaves them burning. His Blue Flame burns hotter and further for five seconds and sets the tall grass alight.

The original desert. Walls, crates, a little water and grass to hide in.

A circle of red rock. Half the power crates stand in the open middle, and the gas closes as a ring.

A ring of water cuts the middle off. Four bridges lead to the island where it ends.

A meadow that is a quarter tall grass, with few walls. Ambush country.
The lobby leader picks the arena, or leaves it on RANDOM. Every arena is built fresh for every match.
Pick 2v2 or 3v3 and share the four-letter code, or search as you are: team mates are found for you.
Two full teams start at once. The search runs for up to 3 minutes; if nobody else turns up by then, bots take the empty seats.
A match is the best of 3 rounds: the last team standing takes the round, and the first team to 2 rounds wins. Everyone is back on their feet for each round, and the gas closes all the way, so a round never outlasts its 1:45 clock. No friendly fire, your team always sees you, and a team rating keeps score, apart from your solo rank.
A glowing outline for your brawler. It cannot be bought.
Only knockouts of real players count, and every brawler earns their own. Try them all on in the Wardrobe.
You only see what your brawler sees. Whatever lies behind a wall is dimmed out, and the enemies standing there are not on your screen: no brawler, no bullets, no muzzle flash. The server does not even send them, so there is nothing for a cheat to reveal. Peek a corner and they are suddenly right there.
The arena goes pitch black, the tall grass is gone and every brawler carries a flashlight. You only see another player while your own beam is on them. What you do see are their flashlights sweeping through the dark. Nobody sees behind their own back, so you can sneak up on people. Fog of War comes with it.
Whoever leads the lobby picks the arena and the hour, from noon to midnight, turns the fog on or off, and chooses whether the lobby is open to everyone or to a code. Everyone in the lobby sees the settings before the match starts.
Five new missions every day. The same five for everyone.
Stomp brawlers with Titan, slash two with one dash as Ninja, or simply win. Your progress pops up in the match as you go, and the next five unlock at midnight UTC. Missions are for accounts: sign up with an email or a wallet.
Pay in. Last brawler standing takes the pot.
The lobby leader sets the entry: $1, $5, $10 or $25, paid in ETH on Robinhood Chain from your own wallet. A match needs at least two paying players. Free lobbies stay free.
The best-placed paying player gets 95% of the pot in one transaction; 5% is the house cut. Bots fill empty slots, but a bot can never win the money.
Entries sit in an escrow smart contract until the match is decided. Leave before the start and your entry comes back. If a match never finishes, every player is refunded.
Staked matches are real-money play for adults. Only stake what you can afford to lose, and check that paid-entry games are legal where you live.
1 in 5 matches drops a gift crate holding real tokenized stock.




Staked gifts grow with the lobby: a legendary in a full $25 match holds $25 of stock.
Smash the gift crate like any power crate. Whoever breaks it carries the gift and glows gold, so everyone knows who to hunt. A bot carrying the gift gets much tougher.
Knock out the carrier and the gift is yours. If the carrier falls to the poison gas, it drops on the ground for anyone to grab.
Only the last brawler standing keeps the gift. It lands in your stock balance, and you claim it to your wallet once it is worth $1. We pay the gas.
Gifts are real stock tokens on Robinhood Chain (TSLA, NVDA, AAPL, SPY and more), priced from on-chain markets when the gift spawns. Keeping one needs a signed-in wallet. Free-match gifts only appear with at least two wallet players in the match, and are limited to $3 per wallet per day.
Join an open lobby, create your own, or share a private code with friends. The lobby leader starts the match and bots fill any empty slots.
Break crates for power cubes, hide in the grass, and stay out of the poison gas: a timer at the top counts down to it. If you fall you spectate through your killer's eyes.
Sign up with an email (we send a code, there is no password) or with a wallet. Accounts earn XP, levels, a ranked rating, daily missions and auras, and keep wins, losses and K/D. Staked matches and stock gifts need a wallet, and you can link one to your account later.
Sign in with a wallet or with your email. A wallet sign-in is a free signature: no transaction, no gas, nothing moves.
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